
The game demonstrates the complexity of the decision-making process when managing a business that, as part of the supply chain, aims to offer the highest level of service to its customers while incurring on the lowest possible operating costs.
Sales Cyclum is a gamification that illustrates the processes of the sales cycle and the BANT model (Budget/Authority/Need/Timeframe) as a method to qualify prospective customers. It shows the importance of adequate time management at each stage of sales activities: from the moment a new lead or prospective customer is identified, through the various business processes, until a sale is closed.
We provide our gamification technology solutions, applicable in a wide range of professional environments.
We offer classroom and online courses including our gamification solutions. Training the trainers as an option.